Divided up into the outline with sources, notes on specific portions, and a compilation of the files I made for the program. Image heavy.
Introduction & Schedule/Outline
This one had a lot of fun research before I was ready to do much with it. I spent a few weeks looking up other programs, skimming through my own books, and wondering what I would have liked to do if I was a kid still going to the library instead of working at one. The following is what I boiled it all down to (there were a lot of awesome things that got cut - that I have saved in a folder somewhere because goodness if we aren't doing another HG program sometime!):
(Now complete with source of original idea or why I had the idea.)
Introductions & Reaping 2:00-2:20
Check-in
at the door
Explain the points cards and prizes
Introduce “Gamemakers” (volunteers)
Reaping; sort into districts
Draw names from bowl to sort districts*
Explain the points cards and prizes
Introduce “Gamemakers” (volunteers)
Reaping; sort into districts
Draw names from bowl to sort districts*
Team Challenge One – Survival 2:20-2:40
Nightlock
Challenge**
Teams are each given an area where they need to store food. Food is then stashed throughout the room – as are Nightlock berries. Four teams max at a time. They will be given a minute to run about, collecting food. They can add Nightlock berries to opponents’ food collections. Each player can only carry one item at a time in a hand (max two at a time.)
Teams are each given an area where they need to store food. Food is then stashed throughout the room – as are Nightlock berries. Four teams max at a time. They will be given a minute to run about, collecting food. They can add Nightlock berries to opponents’ food collections. Each player can only carry one item at a time in a hand (max two at a time.)
(http://www.pecentral.org/lessonideas/HungerGamesStationDirections.pdf)
Mockingjay
Call Challenge
Teams will be grouped up into teams of two districts each (four players a team). Each team will then be given an animal. Players will all close their eyes and mill around the room. Gamemakers will be present to make sure no one leaves the play area and to make sure no one peeks. After about twenty seconds, the Head Gamemaker will tell them to start finding one another. Players can only make the noise of their animal and, with eyes still closed, must find all four members and then call “MOCKINGJAY” to win. Points are awarded based on order of achievement.
Teams will be grouped up into teams of two districts each (four players a team). Each team will then be given an animal. Players will all close their eyes and mill around the room. Gamemakers will be present to make sure no one leaves the play area and to make sure no one peeks. After about twenty seconds, the Head Gamemaker will tell them to start finding one another. Players can only make the noise of their animal and, with eyes still closed, must find all four members and then call “MOCKINGJAY” to win. Points are awarded based on order of achievement.
(Based on Gary Izzo's Barnyard Animals game from The Art of Play. Careful - it can get a bit loud. Gamemakers have to keep a close eye on everyone because they might get a little bumped up running into one another. This is a great game in general to get a group of people used to each other and to break the ice.)
Stations 2:40-3:25
Crafting – Tribute Costume Design
Teams are given a sheet of cardstock with their district number. They have material and art supplies to create a vision of their opening ceremony costumes. The Gamemaker(s) at the station have final say of if it is a “successful representation” of the district.
Teams are given a sheet of cardstock with their district number. They have material and art supplies to create a vision of their opening ceremony costumes. The Gamemaker(s) at the station have final say of if it is a “successful representation” of the district.
(Because I own too many different fashion templates and spare fabric. A really great way for the more artistic and less outgoing kids to get points for their district. It seemed like most kids either excelled at the crafting stations or at the training stations, except for the herbs, which only one team got more than two right.)
Crafting – Inspirational Pin
Teams are given one bottle cap each, a 1” diameter paper cutout, and art supplies. They may use materials from the Tribute Costume station if they wish. After designing their pin and placing on the epoxy sticker, they may either turn it into a keychain or into a necklace. The Gamemaker(s) at the station have final say of if they accept the brief meaning the teammates given to their pins.
Teams are given one bottle cap each, a 1” diameter paper cutout, and art supplies. They may use materials from the Tribute Costume station if they wish. After designing their pin and placing on the epoxy sticker, they may either turn it into a keychain or into a necklace. The Gamemaker(s) at the station have final say of if they accept the brief meaning the teammates given to their pins.
(Because bottle cap crafts are my go-to for anything. I've become a pro at saving bottle caps, nailing in holes, and making the back pretty.)
Crafting – Make Your (Book)Mark
Teams are given cardstock cut into the shape of a bookmark. They may alter the shape with scissors if they choose. They will then trace the bookmark shape onto a page from the book and cut it out. They can stamp the bottom, use art supplies, and add a ribbon to the top. They earn extra points if they create an extra bookmark for a library giveaway.
Teams are given cardstock cut into the shape of a bookmark. They may alter the shape with scissors if they choose. They will then trace the bookmark shape onto a page from the book and cut it out. They can stamp the bottom, use art supplies, and add a ribbon to the top. They earn extra points if they create an extra bookmark for a library giveaway.
(I can't find the website of inspiration for this one. Someone had cut the bottom to look like flames and it was really nifty. We wound up laminating them as well. I still use my example as my go-to bookmark and I'm not even that big a fan of Hunger Games. XD)
Training – Plant Identification
Plates will be set up with different herbs. A thick book of herbs will be available if they wish to research, but they may use any sense to determine the identity of the herb. Only a Gamemaker wearing gloves may divvy out the herbs to each team, and those herbs are discarded after the team has examined them.
Plates will be set up with different herbs. A thick book of herbs will be available if they wish to research, but they may use any sense to determine the identity of the herb. Only a Gamemaker wearing gloves may divvy out the herbs to each team, and those herbs are discarded after the team has examined them.
(I am pretty sure every training program had plant ID. I don't remember which of the many websites I took the idea from. I went to Wal-Mart where they had just the right amount of each herb prepackaged nicely. I used thyme, rosemary, mint (everyone got mint right!), sage, and dill. Only a brave few used taste to test, most tried with smell and look.)
Training – Target Practice
There will be a target drawn on the whiteboard in the back of the room. Each team is allowed three shots per team member on the bow. Each ring will have a score and their points will be based on what they shoot.
There will be a target drawn on the whiteboard in the back of the room. Each team is allowed three shots per team member on the bow. Each ring will have a score and their points will be based on what they shoot.
(This was another one that many programs used. I drew a target on a white board and had them shoot this great bow and arrow set I found online (http://www.amazon.com/Air-Hunterz-5513063-Z-Curve-Bow/dp/B003O85K2S/ref=sr_1_1?ie=UTF8&qid=1376326284&sr=8-1&keywords=foam+bow+and+arrow) with a suction cup arrow. It had some pretty good range on it.)
Training – Knotted Up
Teams must work in groups of three districts. They will play the game of Human Knots. The six players stand in a circle, put their hands in the middle, and randomly grab hands. The Gamemaker will supervise and make sure they do not take the hands of the person to their right or left. The players will then try to untangle themselves. The extra challenge is to play the game again, but this time untangle themselves without anyone giving a verbal command.
Teams must work in groups of three districts. They will play the game of Human Knots. The six players stand in a circle, put their hands in the middle, and randomly grab hands. The Gamemaker will supervise and make sure they do not take the hands of the person to their right or left. The players will then try to untangle themselves. The extra challenge is to play the game again, but this time untangle themselves without anyone giving a verbal command.
(Like the Mockingjay game, this is another one from my acting field. Human Knots is a game that theater and interactive theater troops use to break down boundaries - and it's a lot of fun. The silent challenge is super hard if they have trouble focusing and super easy if they can take a deep breath and concentrate.)
Training – Survival Games
Two laptops will be set up with Scholastic’s Arena simulation games. Teams are allowed one try through Tribute Trials and three tries through Trial By Fire. Whatever score they receive in Tribute Trials will be divided by half for their final score. If they win Trial By Fire, they earn a bonus twenty points. Only one score will be accepted per district. Each may try and take the highest of the scores if desired.
Two laptops will be set up with Scholastic’s Arena simulation games. Teams are allowed one try through Tribute Trials and three tries through Trial By Fire. Whatever score they receive in Tribute Trials will be divided by half for their final score. If they win Trial By Fire, they earn a bonus twenty points. Only one score will be accepted per district. Each may try and take the highest of the scores if desired.
(Games found here: http://www.scholastic.com/thehungergames/games/ - These are really well done - but I found the kids only went to the computers when the other stations were full. It was kind of nice, actually.)
Team Challenge Two – Wits 3:25-3:45
Jeopardy
Challenge***
Districts will be merged to create four teams total. Each team will have a Gamemaker representative and Gamemakers will be watching to see who “rings in” first (using a raise of hands). Groups will earn points based on the Jeopardy question. First place will earn 40 points a district, second place will earn 30 points a district, third place will earn 20 points a district, and last place will earn 10 points a district.
Districts will be merged to create four teams total. Each team will have a Gamemaker representative and Gamemakers will be watching to see who “rings in” first (using a raise of hands). Groups will earn points based on the Jeopardy question. First place will earn 40 points a district, second place will earn 30 points a district, third place will earn 20 points a district, and last place will earn 10 points a district.
(Another one of those go-to games that lots of sources listed. I used the template ("Easy Jeopardy Template") found here: http://www.internet4classrooms.com/technology_tutorials/powerpoint_game_templates_technology_tutorials.htm)
Conclusion 3:45-4:00
Points
Tally
One Gamemaker will check each district’s points and place the total in the upper right corner of the card. The Head Gamemakers will check each card and determine the winner.
One Gamemaker will check each district’s points and place the total in the upper right corner of the card. The Head Gamemakers will check each card and determine the winner.
Winner
The winning district will be presented with two gift baskets, one for each tribute. Rounds of congratulations, thanks for participation, thanks for volunteers, and a reminder of “Like us on Facebook!”
The winning district will be presented with two gift baskets, one for each tribute. Rounds of congratulations, thanks for participation, thanks for volunteers, and a reminder of “Like us on Facebook!”
(Tesserae advertisement from the Hunger Games Wiki: http://thehungergames.wikia.com/wiki/File:Tesseraead.jpg)
Clean Up! 4:00-4:15
http://www.youthservicescorner.com/2010/hunger-games-party-ideas/ -- This is the link where a lot of my research started.
Seriously. Always look for an excuse to wear "Capitol" clothing. The kids LOVE it. |
Extended Notes
*On pairing up participants randomly - I will be the first to admit I was a little nervous about splitting up friends who came in together, but I really, really wanted to do a reaping, and the only way it made sense was to create my districts that way.
It turned out fantastically! More than a few new friends were made during the program. I was completely ready to let people pick their pairs if they called out "I VOLUNTEER AS TRIBUTE" to get into the same district as one of their friends, but no one did.
**On the Nightlock challenge - I need to find a way to tweak this. Every pair did the same strategy - have one person hunt food and the other defend against Nightlock berries. I'm trying to think of a few extra rules to shake this one up a bit.
***On the Jeopardy game - I am no good at running Jeopardy. I think it works much better with lights and buzzers but we don't own those. We wound up having the teams sit with a Gamemaker volunteer a piece and write down their answers in the form of a question and the Gamemaker's awarded them their points and we saw who had the most points. What that meant was no one wound up losing points.
Files
I uploaded all of the files I made in the creation of this event to Dropbox. Most everything is in Microsoft Publisher, except for Jeopardy, which is a PowerPoint (don't judge my awful Jeopardy questions... I'm apparently not very good at coming up with those).
https://www.dropbox.com/sh/f1bmrk4a7eas7k8/Va4vigZq5F
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